Ekans
|
Basic
Pokémon
HP 50
Type
Attacks:
10 Damage

20 damage
Flip a coin. If heads, the Defending Pokémon is
Poisoned.
Weakness: 
Resistance:
Retreat: 
Lv. 15
-Common
|

Evil Arbok
|
Stage 1
Pokémon (Evolves from Ekans)
HP 60
Type
Attacks:

0 Damage
Do 10 damage to one of your opponent's Benched
Pokémon (do not apply any weaknesses or resistances).
That Pokémon cannot use their Pokémon Power
next turn.
 
10 damage
Do 10 damage to every benched Pokémon (do not
apply any weaknesses or resistances). Defending
Pokémon is now Poisoned.
Weakness: 
Resistance:
Retreat:  
Lv. 25
-Rare
|
Zubat
|
Basic
Pokémon
HP 40
Type
Attacks:
10 Damage

20 damage
Weakness: 
Resistance: 
Retreat:
Lv. 9
-Common
|
Evil
Golbat
|
Stage 1
Pokémon (Evolves from Zubat)
HP 50
Type
Attacks:
Pokémon
Power:
The only time you can play this Pokémon Power is
right after you play Evil Golbat. Do 10 damage to one of
your opponent's Pokémon.

0 damage
Do 20 damage to one of your opponent's Benched
Pokémon (do not apply any weaknesses or
resistances).
Weakness: 
Resistance: 
Retreat:
Lv. 25
-Rare
|
Oddish
|
Basic
Pokémon
HP 50
Type
Attacks:
0 Damage
Defending Pokémon is Asleep.
0 damage
Defending Pokémon is Poisoned.
Weakness: 
Resistance:
Retreat: 
Lv. 21
-Common
|
Evil
Gloom
|
Stage 1
Pokémon (Evolves from Oddish)
HP 50
Type
Attacks:
Pokémon
Power:
Once during your turn, you may flip a coin. If heads,
the your opponent's Active Pokémon is Confused. If
tails, your Active Pokémon is Confused.

10 damage
Poisonpowder - Defending Pokémon is now
Poisoned.
Weakness: 
Resistance:
Retreat:  
Lv. 21
-Uncommon
|

Evil Vileplume
|
Stage 2
Pokémon (Evolves from Gloom)
HP 60
Type
Attacks:
Pokémon
Power:
As long as Evil Vileplume is in play, no one may play
any Trainer cards.
 
30x damage
Flip three coins. Does 30 damage times the number of
heads. If you flip more than 2 heads, then Evil Vileplume
becomes Confused.
Weakness: 
Resistance:
Retreat:  
Lv. 29
-Rare
|
Grimer
|
Basic
Pokémon
HP 40
Type
Attacks:
0 Damage
Defending Pokémon is now Poisoned.
10+ damage
Flip a coin. If heads, this attack does 10 damage plus
20 damage and the Defending Pokémon is Paralyzed.
Weakness: 
Resistance:
Retreat: 
Lv. 10
-Common
|
Evil
Muk
|
Stage 1
Pokémon (Evolves from Grimer)
HP 60
Type
Attacks:
Pokémon
Power:
As long as Evil Muk is in play, Pokémon must
discard 2 extra Energy in order to retreat.

20 damage
Defending Pokémon is now Poisoned.
Weakness: 
Resistance:
Retreat:  
Lv. 25
-Uncommon
|
Koffing
|
Basic
Pokémon
HP 40
Type
Attacks:
10 Damage

20 damage
Flip a coin. If heads, the Defending Pokémon is
Poisoned.
Weakness: 
Resistance:
Retreat: 
Lv. 12
-Common
|
Evil
Weezing
|
Stage 1
Pokémon (Evolves from Koffing)
HP 60
Type
Attacks:

20x damage
Count the number of Koffings, Weezings, and Evil
Weezings in play. This attack does 20 damage times the
number of Koffings, Weezings, and Evil Weezings in play.
After dealing damage, each Koffing, Weezings, and Evil
Weezings take 20 damage.
 
20 damage
Flip a coin. If heads, the Defending Pokémon is
Paralyzed. If tails, this Pokémon is Paralyzed.
Weakness: 
Resistance:
Retreat:  
Lv. 24
-Rare
|
Charmander
|
Basic
Pokémon
HP 40
Type
Attacks:
Pokémon
Power:
Once per turn, you may remove 1
Energy card from one of your Pokémon and attach it to
this Charmander.
20 damage
Weakness: 
Resistance:
Retreat: 
Lv. 9
-Common
|
Evil
Charmeleon
|
Stage 1
Pokémon (Evolves from Koffing)
HP 50
Type
Attacks:

20 damage
 
70 damage
Flip a coin. If tails, this attack does 0 damage. If
heads, discard 1
Energy card attached to Evil Charmeleon. If you have no
Energy cards, this attack does 0 damage.
Weakness: 
Resistance:
Retreat:  
Lv. 23
-Uncommon
|
Evil
Charizard
|
Stage 2
Pokémon (Evolves from Charizard)
HP 80
Type
Attacks:
10 damage

50x damage
Flip 1 coin for each
attached to Evil Charizard. This attack does 50 damage times
the number of heads. After the damage is delt, discard
Energy cards from Evil Charizard equal to the number of
heads.
Weakness: 
Resistance: 
Retreat:   
Lv. 38
-Rare
|
Ponyta
|
Basic
Pokémon
HP 50
Type
Attacks:

30 damage
Discard 1
Energy card attached to Ponyta in order to use this
attack.
Weakness: 
Resistance:
Retreat: 
Lv. 15
-Common
|
Evil
Rapidash
|
Stage 1
Pokémon (Evolves from Ponyta)
HP 60
Type
Attacks:

20 damage

30 damage
You may discard 1
Energy card to do 10 extra damage to the Defending
Pokémon (do not apply any weaknesses or resitances
for this).
Weakness: 
Resistance:
Retreat:
Lv. 24
-Common
|
Evil
Flareon
|
Stage 1
Pokémon (Evolves from Eevee)
HP 50
Type
Attacks:
10+ damage
Rage - This attack does 10 damage plus 10 for
every damage counter on Evil Flareon.

30+ damage
Discard 1
Energy card or this attack does 0 damage. If you discarded
the energy, flip a coin. If heads, this attack does 30
damage plus an additional 20 damage.
Weakness: 
Resistance:
Retreat: 
Lv. 23
-Uncommon
|
Squirtle
|
Basic
Pokémon
HP 50
Type
Attacks:

20 damage
Weakness: 
Resistance:
Retreat: 
Lv. 16
-Common
|

Evil Wartortle
|
Stage 1
Pokémon (Evolves from Squirtle)
HP 50
Type
Attacks:
10x damage
Flip 2 coins. This attack does 10 damage times the
number of heads.

0 damage
If Evil Wartortle takes any damage from attacks during
your opponent's next turn, your opponent's Active
Pokémon takes an equal ammount of damage (but no
other effects).
Weakness: 
Resistance:
Retreat: 
Lv. 21
-Uncommon
|
Evil
Blastoise
|
Stage 2
Pokémon (Evolves from Wartortle)
HP 70
Type
Attacks:

30+ Damage
Hydro Pump - Does 30 damage plus 10 more damage for
each
Energy attached to Evil Blastoise but not used to pay for
this attack's Energy cost. Extra
Energy after the 2nd doesn't count.
 
40 damage
Evil Blastoise does 10 damage to itself. After damage is
delt, flip a coin. If heads, Blastoise takes no damage from
attacks during your opponent's next turn (but other
effects occur).
Weakness: 
Resistance:
Retreat:  
Lv. 28
-Rare
|
Psyduck
|
Basic
Pokémon
HP 50
Type
Attacks:
0 damage
Draw a card.

20+ Damage
Water Gun - Does 20 damage plus 10 more damage for
each
Energy attached to Psyduck but not used to pay for this
attack's Energy cost. Extra
Energy after the 2nd doesn't count.
Weakness: 
Resistance:
Retreat: 
Lv. 16
-Common
|
Evil
Golduck
|
Stage 1
Pokémon (Evolves from Psyduck)
HP 60
Type
Attacks:
0 damage
Discard any 1 Energy attached to Evil Golduck to use
this attack. Draw 3 cards.
 
50 damage
Super Psy
Weakness: 
Resistance:
Retreat:  
Lv. 23
-Uncommon
|
Magikarp
|
Basic
Pokémon
HP 30
Type
Attacks:
10 damage
 
0 Damage
Search your deck for a Stage 1
Pokémon (Evolves from Magikarp) card
and attach it to Magikarp. Shuffle your deck
afterwards.
Weakness: 
Resistance:
Retreat: 
Lv. 6
-Common
|
Evil
Gyarados
|
Stage 1
Pokémon (Evolves from Magikarp)
HP 70
Type
Attacks:
Pokémon
Power:
You can only use this Pokémon Power if Evil
Gyarados is knocked out by your opponent's Pokémon.
Flip a coin. If heads, do 20 damage to that Pokémon
times the number of
Energy attached to Evil Gyarados.
 
30 damage
Flip a coin. If heads, the Defending Pokémon is
Paralyzed.
Weakness:
Resistance: 
Retreat:  
Lv. 31
-Rare
|
Evil
Vaporeon
|
Stage 1
Pokémon (Evolves from Eevee)
HP 60
Type
Attacks:
 
30 damage
 
20 damage
Hyper Beam - If the Defending Pokémon has
any Energy cards attached to it, choose 1 of them and
discard it.
Weakness:
Resistance:
Retreat: 
Lv. 28
-Uncommon
|
Magnemite
|
Basic
Pokémon
HP 40
Type
Attacks:

20 damage

10+ Damage
This attack does 10 damage plus 10 for each
Magnemite, Magneton, and Evil Magneton on your bench.
Weakness: 
Resistance:
Retreat:  
Lv. 12
-Common
|
Evil
Magneton
|
Stage 1
Pokémon (Evolves from Magnemite)
HP 60
Type
Attacks:

20 damage
This attack does 20 damage (do not apply any
weaknesses or resistances).

30 damage
If the Defending Pokémon has and Energy cards
attached to it, choose 1 of them and move that energy to one
of your opponent's Benched Pokémon.
Weakness:
Resistance:
Retreat:  
Lv. 26
-Rare
|
Voltorb
|
Basic
Pokémon
HP 40
Type
Attacks:
20 damage
Weakness: 
Resistance:
Retreat: 
Lv. 13
-Common
|

Evil Electrode
|
Stage 1
Pokémon (Evolves from Voltorb)
HP 60
Type
Attacks:
10 damage

30 damage
Take all the energy attached to Evil Electrode and
attach them to any one of your Benched Pokémon (in
any combination). If you have no Benched Pokémon,
discard the Energy.
Weakness:
Resistance:
Retreat: 
Lv. 24
-Uncommon
|
Evil
Jolteon
|
Stage 1
Pokémon (Evolves from Eevee)
HP 50
Type
Attacks:
20 damage
If your opponents attacks, he or she flips a coin. If
tails, that attack does nothing.
 
30 damage
Flip a coin. If heads, the Defending Pokémon is
Paralyzed. If tails, Evil Jolteon does 10 damage to itself.
Weakness:
Resistance:
Retreat: 
Lv. 23
-Uncommon
|
Diglet
|
Basic
Pokémon
HP 40
Type
Attacks:
0 damage
This attack does 20 damage to any one Pokémon on
your opponent's bench (do not apply any weaknesses or
resistances).

20 damage
Weakness: 
Resistance: 
Retreat: 
Lv. 15
-Common
|
Evil
Dugtrio
|
Stage 1
Pokémon (Evolves from Diglet)
HP 50
Type
Attacks:
Pokémon
Power:
Whenever your opponent atempts to retreat his or her
Active Pokémon, that player flips a coin. If tails,
that Pokémon takes 20 damage (do not apply
weaknesses or resistances).

20 damage
Your opponent flips a coin. If tails, this attack does
an additional 20 damage.
Weakness:
Resistance: 
Retreat: 
Lv. 18
-Rare
|
Mankey
|
Basic
Pokémon
HP 40
Type
Attacks:
0 damage
Shuffle your opponent's deck.

20+ damage
Flip a coin. If heads, this attack does an additonal 20
damage.
Weakness: 
Resistance:
Retreat:
Lv. 14
-Common
|
Evil
Primeape
|
Stage 1
Pokémon (Evolves from Mankey)
HP 60
Type
Attacks:
Pokémon
Power:
If Evil Primeape becomes Confused, it does an additional
30 damage when attacking.

40 damage
After dealing damage, Evil Primeape becomes confused.
Weakness:
Resistance: 
Retreat: 
Lv. 18
-Uncommon
|
Machop
|
Basic
Pokémon
HP 50
Type
Attacks:

20 damage
 
30 damage
Weakness: 
Resistance:
Retreat: 
Lv. 24
-Common
|
Evil
Machoke
|
Stage 1
Pokémon (Evolves from Machop)
HP 60
Type
Attacks:
 
20 damage
Before this attack does any damage, choose one of your
opponent's Benched Pokémon and switch it with the
Defending Pokémon.
 
30 damage
After this attack does damage, your opponents chooses
one of his or her Benched Pokémon and switches it
with Defending Pokémon.
Weakness:
Resistance:
Retreat:  
Lv. 28
-Uncommon
|
Evil
Machamp
|
Stage 2
Pokémon (Evolves from Machoke)
HP 70
Type
Attacks:

30 damage
Mega Punch
  
0 damage
If the Defending Pokémon has any cards attached
to it, remove those cards from it and shuffle them into your
opponent's deck.
Weakness:
Resistance:
Retreat:   
Lv. 30
-Rare
|
Abra
|
Basic
Pokémon
HP 40
Type
Attacks:
0 damage
Discard all cards attached to Abra, and shuffle Abra
back into your deck.
10 damage
Flip a coin. If heads, the Defending Pokémon is
Paralyzed.
Weakness: 
Resistance:
Retreat: 
Lv. 14
-Common
|

Evil Kadabra
|
Stage 1
Pokémon (Evolves from Abra)
HP 50
Type
Attacks:
Pokémon
Power:
Once a turn, you may discard one card from your hand to
draw a card.

30 damage
This attack does 30 damage (do not apply any
weaknesses or resistances).
Weakness:
Resistance:
Retreat:  
Lv. 24
-Uncommon
|
Evil Alakazam
|
Stage 2
Pokémon (Evolves from Kadabra)
HP 60
Type
Attacks:
 
30 damage
If you wish, you may switch Evil Alakazam with one of
your Benched Pokémon after this attack does
damage.
 
40 damage
This attack does 40 damage (do not apply any
weaknesses or resistances).
Weakness:
Resistance:
Retreat:   
Lv. 30
-Rare
|
Slowpoke
|
Basic
Pokémon
HP 50
Type
Attacks:
0 damage
Take a non-Basic Energy card from your deck and attach
it to Slowpoke. Shuffle your deck afterwards.
10 damage
Weakness: 
Resistance:
Retreat: 
Lv. 16
-Common
|
Evil
Slowbro
|
Stage 1
Pokémon (Evolves from Slowpoke)
HP 60
Type
Attacks:
Pokémon
Power:
You can only use this Pokémon Power right after
you play Evil Slowbro. Choose up to 3 Pokémon or
Evolution cards in your discard pile, show them to your
opponents, and then put it into your hand.

40 damage
Flip a coin. If tails, this attack does nothing.
Weakness:
Resistance:
Retreat:  
Lv. 24
-Rare
|
Drowzee
|
Basic
Pokémon
HP 50
Type
Attacks:
Pokémon
Power:
Once per turn, you may flip a coin. If heads, your
opponent's Active Pokémon is Asleep. If tails, your
Active Pokémon is Asleep.

10 damage
The Defending Pokémon is Asleep.
Weakness: 
Resistance:
Retreat: 
Lv. 10
-Common
|
Evil
Hypno
|
Stage 1
Pokémon (Evolves from Abra)
HP 50
Type
Attacks:
20 damage
 
20x damage
Your opponents flips a number of coins equal to the
number of his or her Pokémon on their bench. This
attack does 20 damage times the number of tails (do not
apply any weaknesses or resistances).
Weakness:
Resistance:
Retreat:  
Lv. 26
-Rare
|
Rattata
|
Basic
Pokémon
HP 40
Type
Attacks:
Pokémon
Power:
Once per turn, you may switch the top card in your deck
with any one card in your Prize pile.
10+ damage
Flip a coin. If heads, this attack does an additional 10
damage.
Weakness: 
Resistance: 
Retreat:
Lv. 12
-Common
|
Evil
Raticate
|
Stage 1
Pokémon (Evolves from Rattata)
HP 50
Type
Attacks:

20 damage
 
50 damage
Flip a coin. If tails, this attack does nothing.
Weakness: 
Resistance: 
Retreat: 
Lv. 25
-Common
|
Meowth
|
Basic
Pokémon
HP 40
Type
Attacks:

0 damage
Flip a coin. If heads, choose one of your opponent's
benched Pokémon and do 20 damage to it (do not
apply any weaknesses or resistances).
Weakness: 
Resistance: 
Retreat: 
Lv. 10
-Common
|
Evil
Persian
|
Stage 1
Pokémon (Evolves from Meowth)
HP 60
Type
Attacks:
0 damage
Lure - Flip a coin. If heads, choose one of your
opponent's Benched Pokémon and switch it with the
Defending Pokémon.

10 damage
Flip a coin. If heads, the Defending Pokémon is
Poisoned.
Weakness: 
Resistance: 
Retreat: 
Lv. 28
-Common
|
Eevee
|
Basic
Pokémon
HP 40
Type
Attacks:
10 damage

10 damage
Sand Attack - If the Defending Pokémon
tries to attack during your opponent's next turn, your
opponent flips a coin. If tails, this attack does
nothing.
Weakness: 
Resistance: 
Retreat: 
Lv. 9
-Common
|
Porygon
|
Basic
Pokémon
HP 40
Type
Attacks:
0 damage
Conversion 1 - If the Defending Pokémon
has a Weakness, you may change it to a type of your choice
other than Colorless.

10 damage
Confuse Ray - Flip a coin. If heads, the
Defending Pokémon is Confused.
Weakness: 
Resistance: 
Retreat: 
Lv. 20
-Common
|
Dratini
|
Basic
Pokémon
HP 40
Type
Attacks:

10 damage
Wrap - Flip a coin. If heads, the Defending
Pokémon is Paralyzed.
Weakness:
Resistance: 
Retreat:
Lv. 12
-Common
|
Evil
Dragonair
|
Stage 1
Pokémon (Evolves from Dratini)
HP 60
Type
Attacks:
Pokémon
Power:
Once per turn, you may search your deck for one
Evolution card, show it to your opponent, and then put it
into your hand. Shuffle your deck afterwards.
 
20+ damage
Flip a coin. If heads, this attack does ans additional 20
damage.
Weakness:
Resistance: 
Retreat:  
Lv. 28
-Uncommon
|

Evil Dragonite
|
Stage 2
Pokémon (Evolves from Dragonair)
HP 60
Type
Attacks:
Pokémon
Power:
You can only use this power once right after you play
Evil Dragonite. Choose up to two Basic Pokémon from
your deck and add them onto your bench.
  
70 damage
Flip a coin. If tails, this attack does nothing.
Weakness:
Resistance: 
Retreat:  
Lv. 33
-Rare
|
Team Rocket's
Sticky Gunk
|
Trainer
Until the end of your
opponent's next turn, no Pokémon can use their
Pokémon Powers.
-Common
|
Junkyard
Search
|
Trainer
You may take up to 3
non-Trainer cards from your Discard Pile and shuffle them
into your deck.
-Common
|
Prepare for
Trouble!
(aka Here Comes Team
Rocket!)
|
Trainer
Each player plays with
their prizes face up until the end of the game.
-Ultra Rare
|
Imposter Professor
Oak Fights Back
|
Trainer
You must discard one card
from your hand in order to play this card. Your opponents
shuffles his or her hand into their deck and then draws 4
cards.
-Uncommon
|
I Challenge
You!
|
Trainer
Ask your opponents if
he/she wishes to challenge you. If that player declines, you
may draw two cards. If that player accepts, both you and
your opponent may search your decks for any number of Basic
Pokémon and play them (face down) on your bench
(up to 5 is allowed on your bench). Shuffle your deck
afterwards. After each player is done, flip the
Pokémon over.
-Uncommon
|
Mrs. Team
Rocket
|
Trainer
Look at your opponent's
hand. Choose one Trainer card ther and shuffle it back into
your opponent's deck.
-Rare
|
The Boss's
Way
|
Trainer
Search your deck for any 1
"Evil" Pokémon Evolution card and show it to your
opponents. Put the card into your hand and shuffle your deck
afterwards.
-Common
|
Team Rocket's
Sleeping Powder
|
Trainer
Flip a coin. If heads,
your opponent's Active Pokémon is Asleep.
- Common
|

Excavation
|
Trainer
Both you and your
oppoenent takes turns flipping coins, starting with you.
Excavation does 10 damage to a Pokémon of the player
who first flips a tails.
-Common
|

Full Heal Colorless Energy
|
Energy
Provides
energy. When you attach it onto your Pokémon, that
Pokémon is no longer Asleep, Confused, Paralyzed, or
Poisoned. Doesn't count as a basic Energy card.
-Common
|
Potion Colorless
Energy
|
Energy
Provides
energy. When you attach it onto your Pokémon, remove
1 damage counter from that Pokémon. Doesn't count as
a basic Energy card.
-Common
|

Rainbow Energy
|
Energy
Provides any 1 color
energy (but is not considered a that Energy card).
When you attach it onto your Pokémon, that
Pokémon takes 10 damage (do not apply any
weaknesses or resitsances). Doesn't count as a basic
Energy card.
-Rare
|
|